![]() On a rainy and windswept autumnal Glasgow afternoon, I waited by the window for my dad to get in from work. I was fed up with Donkey Kong Country anyway. It was the Game Genie code that enabled me to get my mitts on semi-new games for a fraction of the price, so long as I was willing to part with some of my own. This playground of unwanted titles was a monolith of opportunity, and a bargaining tool as far as I saw it. The second-hand games shelf changed that. Convincing my dad to half me in for such luxuries was a task harder still. At nine years old I naturally had no source of income, and thus saving my pocket money for fully priced retail games was an arduous, and at times seemingly impossible task. ![]() "Swap Shop" it read, in the same garish white and red of the EB masthead. I still remember the huge sign that hung tentatively above the single shelf near the back of the store, next to the register. It was 1995 when I learned that my local Electronics Boutique had a used games section.
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